Retainers
- A retainer acts on its mentor’s turn.
- At the start of the round, a retainer can change its mentor to a willing creature.
- On its turn, a retainer can take an action or a maneuver, but not both. It can move as normal.
- A retainer has 6 Recoveries.
- A retainer can spend its mentor’s surges. The extra damage granted to them by surges is equal to their mentor’s highest characteristic score.